Senior Chief Petty Officer Dex Ravaro
Name Dex Ravaro
Position Chief of The Boat
Rank Senior Chief Petty Officer
Character Information
PNPC By | (Tao) | |
Gender | Male | |
Species | El Aurian | |
Age | 364 |
Physical Appearance
Height | 6' 4" | |
Weight | 250 lbs | |
Hair Color | Dark Brown | |
Eye Color | Green | |
Physical Description | Dex is an imposing presence—tall, broad-shouldered, and built like a man who’s spent centuries surviving hard living. Standing at 6'4" with a heavily muscled frame, he moves with a casual, confident grace that belies his size. His dark brown hair is thick and often worn long, sometimes tied back, and his beard is kept rugged but neatly shaped. His green eyes are sharp, alert, and unsettlingly calm—often glinting with warmth, but rarely matching what he feels. Despite his charisma, there’s something watchful in the way he carries himself, as if always listening… or hunting. |
Family
Father | Cael Ravaro - A violent, alcoholic miner whose brutality shaped Dex's early life; currently incarcerated for the murder of Dex’s mother. | |
Mother | Oulan Ravaro - A resilient but tragic figure, murdered by her husband in front of Dex when he was a child. | |
Brother(s) | Reuhnar Revaro - The eldest sibling, hardened by Lathargo’s mines and known for keeping the younger siblings in line with quiet authority. Zeno Revaro - Stoic and short-tempered, Zeno preferred fists over words and rarely questioned the harsh world around them. Elashor Revaro - The most introspective of the brothers, he often tried to shield Dex from their father's wrath but eventually withdrew into silence. Vesryn Revaro - Ruthless and ambitious, Vesryn left Lathargo early to chase power elsewhere, severing ties with most of the family. Aiwin Revaro - Charismatic but erratic, Aiwin skirted the edges of crime before vanishing under mysterious circumstances. |
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Sister(s) | Sariandi Revaro - Practical and sharp, Sariandi became a key caretaker after their mother’s death, but struggled with Dex’s emotional distance. Imra Farbella (née Revaro) - The family diplomat, Imra married young and distanced herself from the Ravaro legacy, rarely looking back. Alasse Lutoris (née Revaro) - Idealistic and naïve, Alasse believed in redemption for their father—until reality proved her wrong. Ochilysse Avraqen (née Revaro) - Fierce and independent, Ochilysse rejected the family's past and forged her own life far from Lathargo’s shadow. |
Personality & Traits
General Overview | Public Persona: Dex presents as the model senior NCO—charming, confident, approachable, and cool under pressure. He tells good stories, lends a hand when needed, and seems to genuinely care about crew morale. He has a reputation for being tough but fair, the kind of Chief who "knows everyone" and keeps the lower decks running like clockwork. He’s often seen sipping tea, offering advice, or cracking the occasional off-colour joke, which only adds to his “salt-of-the-earth” appeal. True Nature: Privately, Dex is a methodical sociopath with a refined taste for manipulation and murder. He doesn’t kill out of impulse—he selects, stalks, and stages his victims with surgical precision. His greatest joy comes not from the kill itself, but from the performance around it: planting evidence, guiding investigations, and watching others mourn while he plays the grieving comrade. His charm is a mask, expertly maintained, and his El Aurian “listening” ability makes him devastatingly effective at reading emotional weak spots. Psychological Profile: Dex has been formally diagnosed (though secretly) as a sociopath with psychopathic behaviour. He lacks empathy, emotional connection, or remorse. He believes in correction, not fate—responding to perceived slights or moments of weakness with premeditated violence. His crimes are not random—they are calculated responses, designed to affirm his superiority and keep his darker compulsions satisfied without ever being caught. |
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Strengths & Weaknesses | Dex’s greatest strength lies in his ability to deceive. He is charismatic and manipulative, expertly playing the role of a loyal and likeable Chief who earns trust easily through charm and casual authority. Emotionally detached yet entirely in control of his affect, he can simulate grief, empathy, or concern with unnerving precision—never feeling any of it. He is patient and methodical, often planning his actions months in advance and executing them with surgical efficiency. Psychologically adaptive, he reads emotional dynamics effortlessly, identifying weaknesses in those around him and exploiting them with cold detachment. A master tactician in the art of framing and misdirection, Dex often guides investigations away from himself while offering comfort and support to the grieving. His physical presence is equally imposing; centuries of experience and a naturally strong build make him formidable in combat. His El Aurian “listening” ability enhances all of this—allowing him to draw out secrets and vulnerabilities from others under the guise of empathy and understanding. However, Dex’s strengths are shadowed by profound psychological flaws. He is incapable of forming genuine emotional connections, seeing all relationships as either tools or performances. His loyalty is entirely conditional, grounded in self-interest and self-preservation. Without a moral compass, he is driven purely by the thrill of control, deception, and dominance. He can become dangerously overconfident when left unchallenged for too long, which may eventually be his undoing. And while he is often the best liar in the room, his sociopathic detachment occasionally causes him to underestimate individuals with strong intuition—particularly empaths or Betazoids, whose instincts can detect what logic cannot. |
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Ambitions | To get away with murder. | |
Hobbies & Interests | Dex maintains a rigorous physical regimen, keeping himself in top condition through unconventional workouts and improvised routines—often using whatever equipment or space is available. He enjoys running, not for sport or competition, but as a meditative outlet that helps him maintain the illusion of balance and sanity. To others, it appears as a healthy coping mechanism; in truth, it is more ritual than release—one of the few non-lethal routines he genuinely sticks to. Beneath the surface, Dex harbours darker interests. He collects "trophies" from his victims—small, seemingly insignificant items like ID tags, tools, or strands of hair. These are meticulously stored in a concealed El Aurian quantum storage device, embedded in a discreet bracelet worn at all times. He occasionally removes them to reminisce—not out of sentiment, but to relive the satisfaction of his perfect executions. To him, they are markers of success, precision, and control. Despite his solitary tendencies, Dex frequently engages in social environments such as the lounge or mess hall, where he tells embellished stories, listens intently, and positions himself as approachable. This, too, is part of the game—a way to collect emotional intelligence, identify potential targets, and deepen the persona he wears so convincingly. |
Personal History | Dex Ravaro was born on the mining world of Lathargo II—a place as unforgiving as the men who scraped a living from its blackened soil. The air tasted of ore dust, the water ran rust-coloured, and survival was earned in bruises and blood. He was one of nine children, raised in a rusted prefab with too many bodies and not enough food. Nights were cold. Beds were floor corners. The only warmth came from proximity, and even that carried a price. His father, Cael, was a miner by trade but a drunk by nature. His mother, Oulan, bore the brunt of both. Violence wasn’t the exception in the Ravaro household—it was routine. Most nights ended with shouting. Some with silence. But one night changed everything. Dex was still a child when he watched his father murder his mother. He had tried to stop him. A child’s hands against a grown man’s fury. His arm was broken for the effort, and he was thrown to the kitchen floor—where he lay, unmoving, as Cael beat Oulan to death with his mining tools. Fists, first. Then steel. The walls wore her blood for weeks. Dex stopped speaking after that. For nearly two years, he said nothing at all. When he did finally speak again, the warmth was gone. Cael was eventually jailed, but that did little to soothe the household. His older brothers, already hardened by mine work, kept the family afloat. Dex stayed silent, small, and cold. The damage had already settled into his bones. As he grew, so did the darkness inside him. By the time he was in his thirties, he had begun entering fighting programmes to vent what he couldn’t voice. Violence became a language he spoke fluently. Alcohol gave him fire. Focus gave him purpose. At thirty-nine, Dex killed his first man. You never forget your first. His name was Galoi Zen, a 54-year-old Taratho with seven black eyes and a mouth full of secrets. Dex abducted him, bound him, and worked on him for three days. He sliced off tentacles, cauterised nerves, carved through tissue. He cut, he burned, and eventually, Galoi confessed to betraying their mutual employer—a man Dex called Herr. When the truth was out, Dex decapitated him with a cleaver. One motion. One clean, final moment. He kept the ID tag. Dex discovered something that day: it wasn’t just the act of killing he craved—it was the ritual. The hunt. The correction. Death was a punctuation mark. Everything before it was music. By age fifty, Dex was Herr’s right-hand man. He served for decades, building a reputation in the criminal underworld of Lathargo II, his body count climbing steadily. No one could prove a thing. He was too careful. Too deliberate. But when Herr died and new leadership took over, Dex was seen as too dangerous to keep. They tried to have him removed—quietly. But the assassin they sent failed. Dex made sure he talked before he died, and once the truth was out, he didn’t stop. He killed the entire crew. Every last one of them. Then he set their base ablaze. Lit a cigar on the way out, and muttered: “You’re fired.” He left Lathargo after that—stole a man’s transit papers and beat him senseless. Something about visiting his daughter. Dex hadn’t listened closely. Just enough to copy the itinerary. For the next three centuries, Dex wandered the Alpha and Beta Quadrants like a ghost. He worked, fought, drank, vanished. He became a story. A rumour. A shadow. El Aurian tech made him harder to trace—a personal quantum storage unit embedded in a wristband let him keep “trophies” safe and undetectable. He altered records, erased logs, and slipped through starports like water through cracks. By the 2300s, he began a new game—starships. Ships were closed environments. Predictable. Routine. Perfect. He forged records, inserted himself onto crews, earned trust. Then he waited. Sometimes days. Sometimes months. Then he acted. When he was finished, the ships were often found adrift—intact, but filled with dead crew. The authorities found no signs of struggle. No signs at all. No one suspected Dex. He is The Beast, but no one knows the face. Now, aboard the USS Artemis, Dex wears the face of a Senior Chief—the dependable Chief of the Boat. He’s trusted, loved, and involved. He hands out advice. Keeps morale high. Offers tea and tells stories in the lounge. And when the moment’s right, he kills. Quietly. Cleanly. Without remorse. Because monsters don’t hide under beds. They wear rank. And help clean up after the mess. |
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Service Record | September 2368 - Sworn in Rank Crewman Recruit September 2368 - December 2388 - Starfleet Basic Training (9 weeks) December 2368 - Promoted to Crewman Apprentice January 2369 - January 2390 - Starfleet A School for Master At Arms January 2370 - January 2391 - Starfleet C School for Starship Tactics January 2371 - Promoted to Crewman Appointed as Tactician USS Malmo July 2371 - Promoted to Petty Officer 3rd Class July 2371 - May 2375 - Master At Arms USS Malmo May 2375 - Promoted to Petty Officer 2nd Class August 2376 - Transfer to the USS Sunderland as Weapons Specialist October 2379 - Promoted Petty Officer 1st Class April 2386 - Promoted to Chief Petty Officer and transferred to the USS to serve Nova Scotia as Chief of the Boat. Command training began. July 2392 - Promoted to Senior Chief Petty Officer September 2397 - Transferred to USS Artemis as Chief of the Boat |